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80.lv > articles > modeling-lighting-a-realistic-porsche-911-gt3-rs-in-3d

How to Model and Light a Realistic Porsche 911 GT3 RS

3+ week, 18+ hour ago  (590+ words) Guillaume Perret talked about the workflow behind the Porsche GT3 RS project, explaining how he modeled the car's intricate details and used lighting and color to achieve a balance between the vehicle and its background. Hi, I'm Guillaume. I'm currently working…...

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80.lv > articles > have-a-look-at-this-wip-3d-animation-of-a-self-assembling-porsche

Blender WIP 3D Animation Featuring a Self-Assembling Porsche

3+ week, 6+ day ago  (113+ words) The setup is created with Blender. 3D Artist known under the name of Appropriate_Lion7810 presented this WIP animation setup depicting a self-assembling Porsche. The artwork was created using Blender. The artist shared that it is their first exercise in animation, and it…...

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80.lv > articles > setting-up-destructuible-cars-for-steel-hunters-pvpve-shooter

Setting Up Destructuible Cars for Steel Hunters

3+ week, 6+ day ago  (565+ words) Art Director Anton Zheludev shared how car destruction was done for Steel Hunters, a PvPvE shooter featuring futuristic mech battles, and explained how the team customized the vehicle material system. At the concept stage, we define the vehicle's type, pack,…...

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80.lv > articles > creating-a-game-ready-peugeot-403-using-unreal-engine-substance-3d

Creating a Game-Ready Peugeot 403 with Unreal Engine & Substance 3D

1+ mon, 2+ week ago  (1845+ words) Pedro Alexandre Pereira talked about the process behind the Peugeot 403 model, sharing what inspired the project, how he overcame the challenges of modeling the car, and how he created the details. My name is Pedro Pereira, and I am a…...

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80.lv > articles > breakdown-how-to-build-a-scene-inspired-by-traditional-mumbai-chawl

How to Build a Scene Inspired by Traditional Mumbai Chawl

1+ mon, 3+ week ago  (1614+ words) Uday Aklade shared the process behind the Mumbai Chawl: The Forgotten Courtyard project, detailing how he used a layered material system in Unreal Engine 5 and how he built a visual storytelling environment. My name is Uday Aklade, and I'm an…...

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80.lv > articles > check-out-sci-fi-hologram-barrier-vfx-created-in-unity

Take a Look at Hologram Barrier VFX Made in Unity

3+ mon, 2+ week ago  (120+ words) The effect is created for a zombie roguelike. 3D Artist SolidTooth showed this sci-fi hologram barrier effect created using Unity, sharing the technical showcase and the effect in action in a game project. The upcoming game that the setup is crafted…...

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80.lv > articles > nodevember-get-this-free-procedural-setup-for-generating-feathers

#Nodevember: Free Procedural Setup for Generating Feathers

3+ mon, 2+ week ago  (97+ words) Alex Martinelli shared his amazing work. Alex Martinelli shared his amazing work. 3D Artist Alex Martinelli presented one of his works for Nodevember, an annual unofficial challenge, in which artists showcase their procedural works, demonstrating an amazing feather setup. The project…...

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80.lv > articles > check-out-this-cool-turbine-machine-from-wip-racing-game

Dev Shows Cool Turbine Machine in WIP Racing Game

4+ mon, 1+ week ago  (106+ words) Jussi Kemppainen shared updates on Drivers of the Apocalypse. Jussi Kemppainen, Principal VFX artist at Remedy Games and a Solo Developer of the vehicle combat game titled Drivers of the Apocalypse, showcased a new piece of work on the project…...

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80.lv > articles > exploring-the-desert-with-chevrolet-caprice-classic-in-3d

3D Chevrolet Caprice Classic Desert Exploration Shots

5+ mon, 1+ week ago  (769+ words) Iraikli Kurashvili joined us to discuss his approach to creating CG car shots of a Chevrolet Caprice in a desert setting, detailing his workflow and techniques for achieving realism. Hey, I'm Irakli Kurashvili, based in Tbilisi, Georgia. I studied at…...

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80.lv > articles > enjoy-these-smooth-satisfying-procedural-laces-created-in-blender

Smooth & Satisfying Procedural Laces Made in Blender

6+ mon, 3+ day ago  (96+ words) Michael Vaughan keeps working on his big project. Michael Vaughan keeps working on his big project. Artist Michael Vaughan, also known as MJV3D, updated his procedural laces created with Blender's Geometry Nodes. Warning: watching this video might take more time off…...